These the Event Rules for the Warhammer 40K Championships at the 2018 Polar Vortex convention
The Polar vortex 40K championships is an opportunity for Warhammer 40K players to celebrate all aspects of our hobby. Generalship, artistry, and sportsmanship will all play their part in determining who will walk away as the champions of the weekend! For the second year, we will be an Independent Tournament Circuit (ITC) event so players will earn points towards the 2018 ITC standings. These rules explain the event, missions, awards, and army construction. These rules may be updated between now and the 2018 Polar Vortex event.
- The Warhammer 40,000 8th Edition Rules and all relevant Games Workshop Errata, FAQs, and dataslates will be used. In the case of a conflict between printed and digital versions, the most recent update or FAQ will take precedence. Rules released after January 7, 2018, will not be used.
- The Planetstrike, Cities of Death, Stronghold Assault, and Death from the Skies rules will not be used.
- Each player must bring a WH40K rulebook, the current rules for all units in their army and all other materials needed, including dice, measuring devices, and a writing implement. Players must bring at least six printed copies of their army list (one for each opponent and one to turn in at registration)!
- The models used in your army MUST be WYSIWYG and be painted with minimum of 3-colors.
- The Polar Vortex 40K event is a “Full Disclosure” tournament. Players must answer all questions and provide relevant rulebooks/information at their opponent’s request.
- Players are responsible for ensuring that their armies are legal. If illegal units are found in a player’s list, at a minimum, the unit in violation will be removed from subsequent play. Tournament points may also be deducted and/or prize support eligibility may be forfeited at the tournament judges’ discretion.
- Deliberate “slow playing” will not be tolerated. If a tournament judge observes such behavior, a warning will first be given. If the behavior continues, the tournament may issue an appropriate penalty, up to and including declaring that the player’s turn is immediately concluded or declaring that the offending player has conceded that game.
- Tournament judge rulings are final and poor conduct by players will not be tolerated. The Polar Vortex event reserves the right to remove players from the 40k event or the Polar Vortex itself with no refunds allowed.
- At the end of each game players will give their opponent a “Thumbs Up” or “Thumbs Down” rating.
- Players who receive 2 “Thumbs Down” will receive a warning from the event staff.
- Players who receive 3 “Thumbs Down” will be disqualified from any awards and may be ejected from the event at the discretion of the event staff.
- Battle: 210 (Maximum 42 Points/Game)
- Appearance & Theme: 150
Army Construction Rules:
- All players must field a Battle-Forged army of up to 2000 points.
- All units in a player’s army, with the exception of those that are Unaligned, must have at least one Faction Keyword in common even though they may be in different detachments.
- Players must include at least 1, and may include up to 3 detachments.
- All 8th edition dataslates (including Forgeworld dataslates) will be allowed. (8th Edition Forgeworld faction keywords may be used as the basis for a detachment/army).
- Chapter Approved Match play rules will be in effect at the Polar Vortex 40K Champs event.
- Your Warlord must be designated on your army list and must be the same in each game.
- For ITC scoring purposes and for determining the Force Champion awards, your ITC Faction will be whatever faction keyword has the most points in your army. Points spent on fortifications are added to whichever detachment they are a part of when determining ITC Faction. If 2 or more factions are tied for “most points” the player may designate any of those as their ITC Faction.
- The Polar Vortex 40K Championship will consist of 3 games on day one lasting 2 hours and 30 minutes each. Day two will consist of 3 games that will be the top 8 from day one. These games will also last 2 hours and 30 minutes.
- Time remaining in each round will be announced periodically. Players should not start a new game turn if they do not feel that both players can finish the turn. When the 5-minute warning is given, no additional game turns should be started.
- Pairings for the first game will be randomly determined. Efforts shall be made to prevent players who regularly play each other from being paired up in round 1. Subsequent games will be seeded by then by Battle Record and determined randomly within those divisions.
- We will be using the ITC Champions missions which can be located here: https://docs.google.com/document/d/1ltQMdeDqYRXOhvdYT3dtUSji3AISvZRM8gDlhOXDaF8/edit
- At the end of the game, players will compare their VP totals. Battle points will be awarded based on the VP scored by each player whoever has the highest VP wins the match (to a maximum of 42/game).
- The mission rules will specify how to award points in case of a wipe out or concession.
Appearance & Theme Scoring:
Category 1 : Theme
- The army has a unified paint and basing scheme that ties the force together // 10
- The army represents an iconic example of a force from the 40K universe // 10
- The army displays a unique structure and focus // 10
- The army showcases the variety and scope of the units available to the army // 10
- Just by being set up for display, the army tells a compelling story // 10
Category 2 : Overall Impression
- The army contains one or more unfinished models. // 0
- The army is fully painted, but only to the most basic 3-color standard. // 5
- The army is fully painted to a tabletop standard // 10
- The army is fully painted to a competitive standard // 15
Category 3 : Advanced Techniques
- No advanced techniques. // 0
- Models have a basecoat with a shade and highlight color. // 5
- Models shaded using layering with highlights/blending (but not seamlessly) // 10
- Models have been shaded using seamless blending // 15
Category 4 : Fine Details
- No conversions. // 0
- Minimal: Basic conversions (head/weapon swaps, etc.), rough freehand/transfer work, simple unit/army markings, and/or basic vehicle weathering on a single unit. // 5
- Minor: Advanced conversions (kitbashing, putty, plasticard, minor sculpts), quality freehand/transfer work, clean unit/army markings, and/or advanced vehicle weathering on a single unit, AND minimal details on 75%+ of the army. // 10
- Major: Scratch-built models, unique sculpts, stellar freehand work, and/or realistic vehicle weathering on a single unit, AND minor details on 75%+ of the army // 15
Category 5 : Model Basing
- Bare plastic bases. // 0
- Basic bases (1 or 2 materials/colors) // 5
- Realistic bases (3+ materials/colors or well-done highlights/shading) // 10
- Diorama-like bases with high attention to detail. // 15
Category 6 : Display Base
- No display base, bare tray, etc. // 0
- Basic: (1 or 2 materials/colors) // 5
- Themed: (3+ materials or well-done highlights/shading) matching the player’s army // 10
- Exceptional: Diorama that forges a narrative in conjunction with the army // 15
Up to 25 points can be awarded at the painting judges’ discretion for results that go above and beyond in categories 3-6 listed above. These points will only be awarded for army-wide results that exceed the standards described above listed above.
Armies should be set up in their entirety for appearance judging before all games on Saturday.
- 40K Best overall: Win Loss + Appearance & Theme
- 40K Best General: Win Loss + Appearance & Theme
- 40K Brush Master: Appearance & Theme
- 40K Best sportsman: As voted
- Best in Faction: Imperial/Chaos/Xenos
7:30am : Registration/Check-In
8:30 – 11:00: Game 1
11:00 – 12:00: Lunch Break
12:00 – 2:30: Game 2
2:30 – 3:00 Break
3:00 – 5:30: Game 3
2 people are attending Warhammer 40k Tournament
- Israel Malave
- Calin Radulescu